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Computing

  • Students in computing

The computing department at North Gosforth Academy is committed to ensuring all students receive teaching that will allow them to understand and use technology so that they may grow and develop in the wider world. We endorse the RICH ethos across the curriculum in a variety of ways. Students are encouraged to be resilient through computational thinking, problem solving and programming activities in every computing class. Using self and peer assessment students can learn the importance of quality feedback and how this can help ensure work meets requirements through improvement. Curiosity will be nurtured through looking at real world and future technology as well as a department that has a passion for the subject we teach. Ethical topics will allow students to learn to respect the opinion of other and giving other the opportunity to have their say.

KS3

Students will study a range of topics covering the core computing components including; Computer Science, IT and digital literacy. Three topics will be covered each year and will be assessed by way of a project that will allow student to compound knowledge.

Year 7

Topic 1- Living in a Digital World.

Topic 2 – Computational Thinking and Data Representation.

Topic 3 – Project Based Programming and Digital Artefacts.

Year 8

Topic 1- Computer Systems

Topic 2 – Data Representation and Programming

Topic 3 – Data and Digital Artefacts.

KS4 Computer Science

Students who opt to study Computer Science at GCSE will build on knowledge learned in KS3. They will study 6 topics which are the foundations of Computer Science:

Algorithms – Breaking down problems.

Programming – Designing and creating programs.

Data Representations – How data is handled and displayed.

Computers – The hardware and software of computers.

Communications – Networking and the internet.

The Bigger Picture – How computers are used and the future of computers.

Year 9 and 10

Students will cover the majority of theory topics during year 9 and 10 with frequent programming practice allowing them to build confidence in applying skills learned.

Year 11

Students will spend the first term completing a practice programming project to allow them to prepare and build skills needed to complete the live project. The project will also help students apply skill they have learned and will help towards their paper 2 examination. During this year and after the project is complete students will review previous learning and identify gaps in knowledge with the aim to fill them.

Key Dates in Y11:

November: Programming Project lasting 20 hrs, during lesson time

May/June: 2 written exam papers. Paper 1 is 1 hr 40 mins, Paper 2 is 2hrs

KS4 IT

Year 9 Functional Skills

This one year IT option will allow students to gain a qualification and skills that are sought after in the work place. Students will be taught how to use major software applications effectively including; word processing, spreadsheets and presentation software. Students will gain skills in the following areas:

  • Using ICT effectively.
  • Finding and selecting information.
  • Develop, presenting and communication information.

Year 9 and Y10 Interactive Media

Student will explore and develop various interactive media product through project based learning. The will be creating moving images with sound, websites, digital publications and graphical design. Throughout the course students will be building an e-portfolio that count towards their final grade.

The course consists of four mandatory units:

  • Investigate interactive media production
  • Plan and prepare for an interactive media product
  • Development and production of an interactive media product
  • Present and promote an interactive media product.